Hello everyone, and welcome to the Attract Mode Games developer blog.
We’re a small studio working out of Brisbane, Australia. We’re a team of three, and we’re working to bring the arcade flight racing game Tail Drift to iOS and Android devices.
Our team is made up of:
- Cameron Owen: An experienced game developer and designer, and creator of the first version of Tail Drift. He does the stuff that makes the game fun.
- Elliot Lewis: A talented artist having worked on the upcoming action RPG, Hand of Fate. He’s making everything look fancy.
- James Bowling (me): Another experienced game developer. He does stuff other stuff too – like social network integration, and UI.
Tail Drift won Unity’s “Flash in a Flash” competition back in 2012, and is an arcade racing game where the player flies along a tubular track. It a variety of features beautiful and fantastic environments to race around, over a series of different racing leagues.
We’ll be posting updates here regularly, so check back later if you want to keep up to date with our progress. We want to connect with our fans, know what they love, what they hate, and what they want. Connect with us on Facebook at facebook.com/taildrift or on twitter at @attract_mode.
We have prototype you can play right now. You’ll need the Unity3D browser plugin to play it. You can play the game here.
It should be a fun ride!